Sony has put on some really amazing shows the last few years with spectacular reveals and cool exclusive games on the horizon. This year they did… maybe okay.
If you want to watch it before reading all the HOT TAKES, you can do so here:
Here’s everything you need to know and how to feel about it.
- I very much enjoy how Sony opened this and last year’s press conference with a musical performance. And that water show behind it was legitimately cool. But also usually those orchestra moments are a lot more entertaining when the music evokes nostalgia or is easily recognizable.
- My entertainment in the first ten minutes of this show was greatly heightened by not having any audio on Twitch.
- Uncharted: The Lost Legacy and Horizon: Zero Dawn – The Frozen Wilds trailers opened the block with a bunch of “Wow, more cool stuff!” While giving you the completely false sense that anything Sony had to show was coming this year.
- Days Gone had a 6 minute gameplay demo that somehow only managed to show two cool things with no release in sight.
- I guess earlier rumors about Sony trying to get an exclusive Monster Hunter to compete with Switch in Japan were right. Except the “exclusive” is only figuratively as “also coming to Xbox One and PC” may as well mean exclusive in Japan. Also these games don’t generally sell that well on home consoles. So we’ll see how that goes for them.
- WATCH ME BUY SHADOW OF THE COLOSSUS FOR LIKE THE FOURTH TIME.
- I don’t know who is handling the writing for Marvel vs. Capcom: Infinite, but they clearly aren’t being paid enough.
- If Sony’s entire format of showing trailer after trailer in quick succession was entirely just to limit how much time an Activision executive gets to stand on stage and spend an excessive amount of time talking about that year’s Call of Duty title, I wouldn’t be surprised and also very thankful.
- I told Sony that they’ll need to really sell VR and they responded by asking if anyone’s played The Elder Scrolls V: Skyrim before.
- They then followed that up with a… platformer? Is that a platformer? I really cannot tell. It seems Sony still hasn’t figured out how to advertise VR games.
- On the bright side, Supermassive games has experience working on VR already and rolled out two different games: one, a cover-based shooter that no one remembers, and the other, a psychological horror game. Let me debate in my head over whether I like them working on another horror game or dislike that there’s another horror/thriller title on VR.
- I have many strange, arousing, and conflicting feelings about Final Fantasy XV Fishing, but I’m not sure if any of them are worth sharing since none of them are going to make me buy a VR headset.
- Moss is exactly what I wanted Sony to demo from VR. Smaller, stranger games instead of these VR “experiences” from AAA publishers who are just dipping their toes in. Yet… it’s still a type of game where I can’t see why it’s better with VR, and if it’s still like that at this point, it’s starting to feel like PS VR might quickly fall by the wayside.
- God of War continues to amaze. Which before E3 two years ago was an extremely crazy thought, and despite not making 2017, the “Early 2018” release window was a bright spot among a presentation of games not likely to make that window.
- Detroit: Become Human keeps getting interesting and exciting-looking trailers that highlight the freedom of choice this games has. Which is a good sell until you remember this is a David Cage game and despite having been announced in 2015, still doesn’t have a release date.
- Destiny 2 got a trailer that explained the game’s story. In all honesty: it was arguably the most unimaginative and mundane trailer they could have possibly produced for this game– barely able to remind the viewer for a fleeting second that the game is releasing later this year.
- The Spider-Man demo was the absolute highlight of the show, and was a great choice to use as the closer. The quicktime events worry me, but how reminiscent it is of the Arkham and Uncharted games excites me.
- In the end, Spider-Man seems like a microcosm of the entire show: excellent content, but not very surprising and not coming soon– and that’s what’s so disappointing. Perhaps more content could have alleviated this concern. Maybe they should have held reveals from E3 2016 and PSX for this event. In either case, if there’s anything I’ve learned from this weekend, it’s that 2018 is going to be absolutely crazy.